Flight Simulator with and without Terrain Mesh and VFR Photo scenery
 
 
 
FS2004 Snowdon
plus Terrain mesh and Photo scenery
Base FS2004
Terrain mesh + VFR photoscenery.

 
 

Snowdon comparison (above)
 The basic FS2004 gives a series of rounded lumps, while the enhanced version shows the mountain as it really is, instantly recognizable to any hillwalker, complete down to the various paths to the summit.

Installing the Terrain mesh alone would give something like the surface textures of the base FS2004 photo (left) draped over the contours of the enhanced terrain mesh.

Terrain Mesh
A terrain mesh is a grid of points recording altitude across the landscape. The enhanced grid differs from the basic FS2004 one in being much more detailed, so detailed in fact that mountains look entirely accurate (19m spacing) . The VFR terrain mesh includes (landable) lakes and rivers. (Fortunately this mesh can be used in conjunction with other world meshes (that duplicate England/Wales) to get coverage of Scotland as the terrain engine in FS always uses the most detailed mesh available).
 

VFR Photo Scenery
"Visual Flying Rules" scenery that is derived from photographs rather than the generated scenery plus features found in FS2004/FSX.

Who would it suit?
Any PC pilot who wished to navigate by visual flying rules (interpreting the land below the aircraft rather than flying by instruments. Also any PC pilot who is interested in flying in the upland regions of the country.

BUY

What are its drawbacks?
It is less impressive for the "sightseer" PC pilot in lowland areas. This is because the massive advantage of an accurate terrain mesh is much less apparent in flat areas and does not offset the loss (correctable - read on) of many 3D features such as "autogen" trees and houses. 3D features indeed had to be suppressed because they were not correctly placed for the improved mesh. (The two systems have slightly differently aligned reference points). Its also not as good between dusk and dawn. However, whenever I fly in the Highlands (outside of the VFR scenery area) and see Autogen houses and trees in stupid places I wish for Scottish coverage. Not to mention the streetlights (or are they M25 style traffic?) on remote highland and island roads!

(I personally do not much like the colour reproduction, but this is a trivial point and offset by running Active Sky).

Airports
You do get airports with the VFR scenery (and some other features), if you want fully detailed airports you can add more airports.
(Screencaptures with Activesky):-


 

Airports with and without the Just Flight airport addons (selected at random before buying the addon):-
 
 

A closer look at the Just Flight airports:-
 

Is it "blurred" at low level?
Not really. The photos were from 2000 feet so if you fly at 200 feet its not pin sharp. In my experience any blur is usually because the full detail has not yet had time to load. Here's a low flying shot of Blencathra which I think is typical of the quality. The new high resolution version from Horizon is of course better still.

Some other shots from Dragon Rapide,  Tiger Moth and Harrier.

Helvellyn from Dragon RapideScafell Pike from Tiger MothSkiddaw from Tiger MothHarrier, Wasdale

VFRaddons, 3D autogen and other features for VFR photoscenery
A number of addons are commercially available for the VFR photo scenery, "Visual Flight London" from Visual Flight, the West Country and a series of airport disks.
But the good news is that a freeware non commercial group of users are working to add in UK scenery 3D detail. They have developed an alternative (swappable for non UK flying) autogen engine for FS2004 that generates UK style houses and trees. There are also a range of free downloads of scenery features and a software tool to enable any reasonably competent PC pilot to join in adding landscape features. (When installing the VFRaddon engine and demo note that some files are installed in FS2004 and others in VisualFight directories). Personally I tend to concentrate on features like masts, chimneys and towers that are a flying hazard and major landscape features. Detailed cities can be a problem for frame rates.

Addon scenery is usually added to the "Addon Scenery" directory/folder as a new subdirectory.
If instructions are unclear, add any .fx files to existing folder "effects". Within the new scenery folder .bmp files will be in "texture" and .bgi files in "scenery".
After copying open FS and go to Settings | Scenery library | add area. Then restart FS.

Visit the VFRaddons site.

London - click to enlarge and compareLondon - click to enlarge and compareVisual Flight's London
 
 

VFRaddon's demo of what can be achieved (Isle of Wight)

Installing Terrain Mesh and VFR Photo Scenery (FS9 version)
I am told unofficially its best to install the photo scenery before the mesh. I did this and the process was tedious but error free. Each section reruns the install program so its a matter of sitting at the PC for quite a while clicking "OK". At one point a whole series of warning messages popped up about renaming files but this did not indicate a problem.
System requirements
Reading from the (good) manuals:-
700 MHz processor, 128 MByte RAM,  16 MByte Video card, Direct X 8.0a compatible.
250 MBytes to 1.3 GBytes of  HD for Terrain mesh.
650+ Mbytes for photoscenery, (650 is for one area only)
Win98 or better.
Personally I think you will want a fairly modern well specced PC (I write in 2006) to run this well, I have a Dell XPS 700 and apart from the full scenery complexity lagging a little behind my low level flying sometimes, all works well.


Adding extra aircraft
A wide range of additional aircraft are available  for FS2004, either commercially or as freeware.
This Dragon Rapide was created by Dave Garwood and team and the AA livery by Mike Wilson. The Sea King is by Edwin Thurston.

Additional aircraft are usually quite easy to install. Each aircraft has a folder within the folder "aircraft" (NOT the sub folder of "aircraft", also called "aircraft") Sounds and Texture etc folders are normally within those aircraft folders. Aircraft liveries like this "AA" paintjob are texture files and normally installed within the aircraft's folder with an amendment to the aircraft.cfg file in that folder. There are also sometimes individual files to install in existing folders such as "Gauges".

The aircraft list in FS2004
Sometimes manufacturers' names are used differently by developers, "De Havilland" and "DeHavilland" for instance. To get them to list together alter the aircraft.cfg file (after making a backup copy as "aircraft.old") at the "ui_" entries in [fltsim.n]
[fltsim.0]
title=Westland Lysanderv2
sim=Westland_Lysanderv2
model=
panel=
sound=
texture=
checklists=
description=Westland Lysander
ui_manufacturer=Westland
ui_type="Lysander v1"
[fltsim.1]
ui_manufacturer=Westland
ui_type="Lysander v2"
 

Freeware aircraft can be downloaded from:-
Avsim
FlightSim
Classic British
and others
My favourite freeware aircraft

Adding other terrain mesh / photo scenery  areas to FS2004/FS9
Quite a few other areas are available as freeware addons to FS, the CanarySim project have produced a freeware mesh and photo scenery for the western Canary Islands.

There is a set of freeware meshes for the Himalaya.
The whole world is covered in a payware package by FSGenesis/Abacus or just Europe as required. (lesser density meshes that overlap will work OK as FS's terrain engine always chooses the finest mesh available. Nearly all 3D objects are designed for relative altitude so will sit on the surface of an improved grid.
The default FS9 meshes are 1223 metres for world, 611 for USA, 305 for Australia, 153 for the Himalayas and Cairo, 38 for Athens, Dover, Hoover Dam, Rio and Mt Rushmore. (The UK VFR mesh is 19m).
The FSGenesis meshes are 76m with some higher resolutions. (The Alps at 19m and the USA is at 38m or better).

World areas with FSGenesis mesh
While its not a perfect solution, (there seems to be problems with lake water levels causing odd but not unacceptable effects) it's a great improvement.

The Austrian AlpsChileChileChile
HimalayaHimalayaHimalaya

 

Scotland
After the England/Wales 19m terrain mesh Scotland is just not good enough at 1223m so it's worth buying the FSGenisis mesh "Europe and Africa". I decided its worth covering the whole world in their improved meshes, although it takes up over 30 GBytes of storage. <FSGenesis website>

Shetland - Dakota approach Sumburgh HeadShetland - Sumburgh Head with improved meshGlencoeGlencoe with improved mesh

Scotland - Scotflight
Further improvements to Scottish scenery can be obtained by installing the Scotflight package. This is Fair Isle in the base package, with Genesis terrain mesh and then with Scotflight, which seems to have remodelled some of the poorer areas as well as adding airfield and city objects.
 
 

default+ Genesis meshgenesis mesh + Scotflightgenesis mesh + Scotflight

Barra
 

Barra (with Genesis mesh)genesis mesh + Scotflightdafault Barragenesis mesh + Scotflight + Active Sky

More scottish screen captures

Weather
Improving the complexity of weather display makes a difference. I have installed ActiveSky, (FS9, free patch to be available for FSX). To use it, make a flight plan and load it into the ActiveSky engine and then download the actual weather (if you have broadband you can run with online updates). Its worth saving interesting weather like this thunder storm to fly again later.

Biggin Hill to London City during stormy autumn weather using Active Sky + VFR scenery and mesh + Visual Flight London:-
 
 
 

Scottish western isles , Active Sky, FSGenesis mesh and Scotflight
 

More on using ActiveSky and more screen captures

Joysticks and Yokes
A yoke looks rather like a steering wheel and gives precise control. A joystick is more intuitive and cheaper to buy. The ideal setup would include rudder pedals but if you want to keep it simple a joystick can mimic the rudder pedals with a twist action on the joystick. I went for the Saitek  X52 on the advice of other flight-simmers. It has a good number of programmable toggles and hat switches. For visual rules flying in "spot" mode or with "virtual cockpit" I have found the following setup works well.

(c) SaitekJoystick (my choices)
Hatswitch 1 View (pan) "look around" incrementally.
Hatswitch 2 Allocate the move eyepoint keystrokes. (Mimics leaning out of the cockpit for better view).
Buttons
"fire" (button with flip up guard)- reverse thrust - (F2) (cancel by opening throttle slightly)
"A" switch screens (keystroke S)
"B" Pause (P)
"C" zeroize view (spacebar) useful to line up for landing etc.
Toggles
1 flaps up
2 flaps down
3 flaps down increment
4 flaps up increment
5 stop engines (not allocated a key in FS, I used SHIFT+C and CTRL+C for start/stop, but you could just allocate the joystick button in FS)
6 start engines
trigger - brakes
"pinkie" trigger - parking brake.
(On many aircraft these setting will give differental brakes from rudder + brakes).

(c)SaitekThrottle
Hatswitch look left/right etc (shift+numpad)
Buttons
D Gear up/down
E reset zoom (backspace) This and the C button will reset your view position to normal ready for landing.
(The display screen on the throttle and slider controls I find useless so far - except that you can WITH CARE adapt them).
The two rotaries on the throttle can be set to elevator and rudder trim. Be sure to set three bands with a dead zone in the middle. Check rotary 1 is not controlling the rudder first (see "bugs").
 

There is also a mode switch which enables you to toggle to other configurations, this could be useful for setting up radio and navigation shortcuts for instrument flying.
A possible approach:-
Mode 1 normal as above.
Mode 2 use toggles for pre takeoff, lights, magneto etc.
Mode 3 radio etc.

I found it best to set the button functions  in the joystick software, you can also set the buttons in control assignment in FS. The exception was the primary hatswitch, which I left unallocated and set as "POV" rather than "buttons", checking in FS options|control|assignment that View (Pan) is set to hatswitch (you can do this by choosing "assign joystick" and then waggling the hatswitch.

Rudder bugs
I don't know if these are exclusive to this device or general.
Rotary 1 (on throttle, marked "i" in centre) may operate the rudder as supplied. This may clash with the twist. If you experience twitching rudder, set close-up spot view behind plane and zeroise rudder on rotary 1 (If you turn it carefully you can also sense the centred "dead" position. If this fails try moving the sensitivity sliders to the extreme poitions and then resetting, in FS and in the joystick software.
Check fs9.cfg for multiple  entries in [JOYSTICK_MAIN] for rudder. If there are, delete duplicates after making a fs9old.cfg backup. (you can check which is which by playing around with deadzones and sensitivity settings).
 

Buy from UK

see also:- AV8R Retro joystick from UK (less functions, retro style, cheaper)
Cyborg EVO fromUK and Logitech Pro from UK.

Adapting the precision slider
Set "bands" and create three bands, the centre band MUST be most of the range and be Null (unused). The end few % can then be allocated to "+" and "-" keys to control zoom view. You can then leave the slider centred and move to ends of range to generate keypresses. If the centre isn't null you will generate constant presses. DO NOT experiment with this in the default profile, do it in one you can clear from the right click menu.

Buy Flight Simulator from Amazon.co.uk:-
 
FS2004 (the base package).
or the new version:-

FSX for MS Vista/Win XP De Luxe(many FS2004 addons will be unlikely to work with FSX until upgrades/patches exist, however I am told that the VFR scenery does work with FSX, I have not tested this yet myself)


 
 

Terrain Mesh(the contour data add on).
VFR Photo Scenery Part I (east and north) 
VFR Photo Scenery Part II (central and west)(these two discs cover England and Wales and are excellent value compilations of earlier disks)

Full list of add-ons